My LEGO Rant

Whenever my wife and I are fortunate enough to walk through the air conditioned aisles of a Target (most recently on road trips between Santa Barbara and Sacramento in an attempt to lull our five-month-old to sleep) there comes a moment when Jess, without even looking at me and in her off-handed way, asks that I spare her the ritual of "my LEGO rant". Since I've subjected my family and many of my friends to this particular topic to no avail, I've now decided to unleash it upon the Internet, that rollicking sea of discursive opinion.

(The embryo of this rant already appeared in a previous post entitled "The Merest Set of Blocks" where I hold LEGOs up as an example of "life creating" play. The current post takes its departure from this idea, problematizing current trends in LEGOs and drawing out some criticisms and observations.)


Here it goes: LEGOs are a type of toy that allows the literal construction of Tolkienesque co-created worlds. Yet as I roam Target (Jess is probably meanwhile looking at patterned workout pants), I become concerned by what I see as a development in LEGOs that would seem to fundamentally limit the toy's creative power. I'm talking about the overwhelming presence of specifically marked, franchise characters and worlds. In other words, why all the Star Wars, Harry Potter, and Marvel comics?


I see these sets as a problem when I compare them with more basic, unmarked sets from the 90s: City, Space, Medieval, Pirates, etc. These older genres seem to offer the perfect balance of marked specificity and unmarked generality. They have enough connection to a widely-known and accepted, constructed world to give basic parameters for play, basic rules and norms. But at the same time the genres are loose enough to allow for the widest possible variation and manipulation.

Take for example the following, common City character: Body design (black with pockets and silver badge), face (smile with black shades), helmet (white with clear visor), and vehicle (white motorcycle with radio antennas and "police" on the side). All these things mark this figure as a police officer on a motorcycle. Certain generic rules come into play as soon as this concept is accepted: the "good guy" role, power relations to "bad guys" and "innocent City dwellers", the narrative of the "high speed pursuit", etc. But these rules can easily be bent, challenged, or otherwise problematized. Is he the hero? The sidekick? A husband? A father? A son? Happy with his job? Overworked and mentally unstable? Does he have a dark and obscure past? Does he have a criminal brother who pits family against justice? Is he a cop by day and freelance web designer by night? There's nothing to stop you from pretending that the cop is really a criminal in disguise. Or he's in a Halloween costume. Or he's a displaced cyborg from the future. Or a displaced knight from the past. It can be almost whatever you want! You could even insert him into another context; with a little imagination and the addition and subtraction of a few choice pieces he could be a Scout Trooper on a Speeder Bike. (I may or may not have done exactly that as a child...)

The box cover of LEGO Speed Trackers 6625. Photo courtesy of Brickset: the millennial's one-stop nostalgia pit! 

The box cover of LEGO Speed Trackers 6625. Photo courtesy of Brickset: the millennial's one-stop nostalgia pit! 

Specificity meets possibility. LEGOs and genre at their best!

Not so, I argue, with the franchise sets. Everything here is heavily marked. The "Indiana Jones" figurine isn't just any "good guy". He's Harrison Ford. He's a specific persona built upon a solid and controlled tradition of movies and books and video games. He has his own soundtrack. He has specific catch phrases, personality traits, and accouterments. He comes preloaded with certain relationships towards women, snakes, Nazis, his father, America, collegiate teaching, epistemology, mysticism, the use of force, etc. 

Similarly, whoever "Malekith the Accursed" is (I say as I walk through the LEGO aisle in Target perusing the available sets), he obviously has unique characteristics, a specific story and a point of view that puts him into relationship with other characters within his world. If one is unfamiliar with these things, there is a risk of using him "incorrectly". (A lesson I learned with certain "Ninjago" figurines while playing with my nephews.)

I'm not arguing that specificity is in and of itself negative. J.R.R. Tolkien, Stan Lee, George Lucas, Steven Spielberg, and others have all created rich worlds that have had a lasting effect on our culture in important ways. I'm also not saying that the mixture of genres (eg. "Indiana Jones" having tea with "Darth Vader" in a "castle" with "Iron Man" playing saxophone in the background) is impossible or undesirable or bad. The LEGO Movie in particular uses genre mixture in a particularly powerful, Bakhtinian, carnivalesque way, that reveals the need for reassessment of meta-narratives both in fantasy and reality. I am saying that the specificity of this overly-marked characterization limits the possibility inherent in LEGOs as toys. Their worlds are pre-constructed and much less open to manipulation. And this manipulation is what truly makes LEGOs great.

Co-creation vs. participation. Light generic marking vs. meta-narratives. Open vs. limited.


Obviously any rant is fraught with loopholes and problems. Perhaps I betray my ignorance of the Marvel multiverse, or my dissatisfaction with Peter Jackson's adaptation of LOTR. Perhaps I see limitations where others see potentialities. Perhaps I betray my jealousy of today's purple bricks, the pre-made "Darth Vader" helmets (I had to use the visored knight helmet for that character), the cannons that actually shoot. ("Today's youth don't know how good they have it!" says the old man.) But, also, perhaps I've touched upon something that speaks directly to the fundamentally different ways of viewing the world.

What do you think?

"The Merest Set of Blocks"

It has been a while since I have written on this blog. The wonderfully fruitful collaboration with the Subverting Laughter Project as well as a little thing called "PhD musicology grad student, Year Two" have taken precedence over my time and creative energies. After such a hiatus, coming back to a project like this can feel a bit daunting: creative ideas need to be dusted off, intellectual tools taken out of the shed, logistical plans redrafted. To build and to rebuild is to strike off into the potentially frightening zones of the unknown. (But really, who would have it any other way?)

In the spirit of adventurous rebuilding, and in celebration of the imminent release of the Lego Movie to DVD (a veritable nostalgia-explosion for people of my generation), I present to you a meditative constellation. First, some sociology of childhood from Roland Barthes' Mythologies (1957). Here he is decrying the blatant socializing impact of toy culture in France. In his view, specialized toys (such as plastic telephones, model Vespas, or "diaper dollies") constrain children to passively and automatically reenact miniature versions of the adult world:

  • The fact that French toys literally prefigure the world of adult functions obviously cannot but prepare the child to accept them all... the child can only identify himself as owner, as user, never as creator; he does not invent the world, he uses it: there are, prepared for him, actions without adventure, without wonder, without joy. He is turned into a little stay-at-home householder who does not even have to invent the mainsprings of adult causality; they are supplied to him ready-made: he has only to help himself, he is never allowed to discover anything from start to finish. [However,] the merest set of blocks, provided it is not too refined, implies a very different learning of the world: then, the child does not in any way create meaningful objects, it matters little to him whether they have an adult name; the actions he performs are not those of a user but those of a demiurge. He creates forms which walk, which roll, he creates life, not property. (Cited from Jenks The Construction of Childhood, 1982)

In a similar vein, C.S. Lewis, in an attempt to develop a theory of literary reception, highlights the importance of active and imaginative utilization in both religious ikons as well as children's toys. He states:

  • A particular toy or a particular ikon may be itself a work of art, but that is logically accidental; its artistic merits will not make it a better toy or a better ikon. They may make it a worse one. For its purpose is, not to fix attention upon itself, but to stimulate and liberate certain activities in the child or the worshiper. The Teddy-bear exists in order that the child may endow it with imaginary life and personality and enter into a quasi-social relationship with it. That is what 'playing with it' means. The better this activity succeeds the less the actual appearance of the object will matter. Too close or prolonged attention to its changeless and expressionless face impedes the play. (Lewis An Experiment in Criticism, 1961)
Retro LEGO add from Fat Brain Toys

Retro LEGO add from Fat Brain Toys

Now to apply these criticisms and insights to the realm of music: How does music "literally prefigure the world of adult functions?" Does it have a "changeless and expressionless face?" I would say that both these questions bring up issues of canonicity. Any musical genre establishes its foundations as a socially meaningful activity or object upon some sort of musical canon, typically an established (changeless and expressionless?) and hierarchical list of (adult-approved?) exemplars, be they composers or artists or recordings or techniques or rituals. Consider Katherine Bergeron's chilling insights into the proscriptive implications of canon:
 

  • Indeed, once a principle of order is made into a standard, it becomes all the more accessible; translated into a "practice," its values can be internalized... [implying] a type of social control—a control that inevitably extends to larger social bodies as individual players learn not only to monitor themselves but to keep an eye (and an ear) on others. To play in tune, to uphold the canon, is ultimately to interiorize those values that would maintain, so to speak, social "harmony." Practice makes the scale—and evidently all of its players—perfect. (Bergeron and Bohlman Disciplining Music: Musicology and Its Canons, 1992).
"Young Beckie" by Rackham. I'm sure the swarm of rats is only playing with that rascally rogue, Beckian...

"Young Beckie" by Rackham. I'm sure the swarm of rats is only playing with that rascally rogue, Beckian...

One the other hand, how is music about creating "life, not property?" How is it the activity of a "demiurge?" How does it "stimulate and liberate?" We do after all play music: homo ludens (see Johan Huizinga, 1937), ludus tonalis (see Paul Hindemith, 1943), prelude (see J.S. Bach, Frederic Chopin, Friedrich Kalkbrenner, Vsevolod Zaderatsky, etc.). Is there room in canonical works by canonical composers for childlike play? Or are the barlines of a notated score literally prison bars that constrain both performers and listeners to proscriptive, ready-made conclusions?

Regardless of your music of choice, these issues remain. Have you experienced either of these reactions? Let me know what you think!